• @[email protected]
    link
    fedilink
    English
    99 months ago

    Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.

    • Aa!
      link
      English
      7
      edit-2
      9 months ago

      Admittedly haven’t tried bard itself yet, but I’ve got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

      It’s a little frustrating, because surely there must be value in using those spells… But I’m definitely not doing it correctly when I try them out.

      For what it’s worth I played tactician mode right from the start, which probably colored my learning curve a bit

      • @[email protected]
        link
        fedilink
        English
        99 months ago

        Right click enemy -> find their lowest save -> cast save or suck that cripples them specifically.

        You give the enemy barbarian an intelligence save, not a strength one.

        • Aa!
          link
          English
          69 months ago

          Now that you have spelled it out for me, I realize this should have been obvious. I have not been paying attention to what kind of saves each spell has, or how to make sure I use the right one on the right enemy.

          I imagine that should help quite a bit

          • @[email protected]
            link
            fedilink
            English
            59 months ago

            It’s okay - DMing multiple campaigns for sweaty tryhards just massively overprepared me for anything BG3 could throw at me 😅 the solution to many dumb character builds is talking to them about it outside of the game like an adult “okay, roll me a [weakest stat] save”.

            Many bosses will be immune to several effects, and scouting what exactly you’ll be facing is time consuming if even possible, so it definitely can fall into a “run into fight - oh I need change my spell list - reload quicksave” which is a little lame but you can’t always be prepared for everything unfortunately.

          • @[email protected]
            link
            fedilink
            English
            49 months ago

            Also! Make sure to check their save proficiencies - It should be represented with a little hexagon around 2 or so ability scores. Obviously you usually want to avoid rolling against that score.

      • @[email protected]
        link
        fedilink
        English
        8
        edit-2
        9 months ago

        The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

        Some of the spells mentioned require concentration. As an example, if you cast Tasha’s Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha’s Hideous Laughter, thus ending its effects.

        • @[email protected]
          link
          fedilink
          English
          149 months ago

          I really wish the game gave me a confirmation button if I’m about to cast a new concentration spell over my last one, I keep wasting spells

    • @[email protected]
      link
      fedilink
      English
      6
      edit-2
      9 months ago

      Use more save or sucks.

      How are you getting reliable success with any spell that allows for a saving throw? I’m seeing pretty terrible odds with my bard’s offensive enchantment spells (on Tactician difficulty).

      • @RGB3x3
        link
        English
        59 months ago

        I actually have the same issue with Gale. Dude misses like every third shot.

        • @CADmonkey
          link
          English
          49 months ago

          Lucky. For me, Gale usually doesn’t live long enough for three shots.

          • @RGB3x3
            link
            English
            49 months ago

            Lol, he’s pretty much always the first to die. For some reason, he’s targeted first every time, taken out after 1 turn, and then continually taken out every time I try to revive him.

            I may just need to replace him with Wyll. Haven’t used Wyll all that much yet.

            • @CADmonkey
              link
              English
              29 months ago

              Wyll is a bit less squishy. And he’s handy to have around if he has repelling blast.

      • @[email protected]
        link
        fedilink
        English
        4
        edit-2
        9 months ago

        Debuffs will rarely be outright reliable, they’d be broken if they did considering how much they swing the turn economy.

        That said, boosting spell save DC goes a long way (either by primary stat or gear) and gets pretty strong by late game. Upcasting gives you more targets to try your luck on, too. Early game you’re bound to have some misses just like your martial fighters do, but Sleep does very well then, as does Phalar Aluve: Shriek.

        In general, having options that check against different saves and being smart about your targets helps a lot. Don’t try to throw Hold Person on an enemy druid or cleric, and use Bane on low CHA targets like undead and constructs, for example.

    • @btmoo
      link
      English
      49 months ago

      This strategy is only okay until you reach act 3, and then it gets crazy powerful with all the items that bump your spell save DC up.