• @AllonzeeLV
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    2911 months ago

    “Back in my day, we could only render 3 polygons at a time, and by god, we were grateful!”

    • @quams69
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      1111 months ago

      It’s worth noting that boomer games didn’t render polygons

      • @AllonzeeLV
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        311 months ago

        Yeah, the sticks, rocks, and pine cones of their day probably didn’t make great GPUs.

      • WFH
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        fedilink
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        211 months ago

        Vectrex enters the chat

      • halfwaythere
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        111 months ago

        Pixels so many boomer pixels.

      • @Chobbes
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        111 months ago

        Okay I know what you mean, but… Technically you could even consider text to be polygons. Or anything on your display could be considered to be made of single pixel polygons.

        Like, you could argue that a sprite based game doesn’t have any polygons because it’s just blitting sprites onto the screen, but a sprite is kinda just a textured rectangle, which is a polygon. Rendering a sprite isn’t all that different than rasterizing a more general polygon either, it’s sort of just a special case where the math is really easy. I’m just being a pedant, though. I blame math class.

        I don’t know what you’re considering to be a boomer game, though. Maybe you just mean hoop and stick doesn’t have polygons.