• @TORFdot0
    link
    English
    141 year ago

    What was wrong with calling them doom clones? That’s what they were called until gen z made OK boomer a meme

    • @Vriska
      link
      English
      91 year ago

      Because most are quake clones, not doom clones

        • cannache
          link
          fedilink
          English
          11 year ago

          No Quake was a real level up from Doom, at least graphics wise.

          Though I actually preferred the sprite graphics for smaller monsters, what I reckon would have been cool is if we could have a retro reboot of Doom 2 but with Quake style 3d monsters for mini bosses, and a whole Hexen remix/mashup but with UT style grenades and low gravity jumps and stuff

    • @FireTower
      link
      English
      41 year ago

      If you call the whole genre doom clones then that means Doom is a doom clone. Kind of like the problem with ‘Souls-like’ games. Also calling them clones somewhat diminishes the accomplishments and inmovations of the devs within the genre.

        • @[email protected]
          link
          fedilink
          English
          2
          edit-2
          1 year ago

          And rogue-like, but maybe we’ve all accepted that it’s a bit broader than “just like Rogue” at this point.

          • @Cornucopiaofplenty
            link
            English
            31 year ago

            I agree, I was providing a counter to their point rather than lamenting the fact!

            • @[email protected]
              link
              fedilink
              English
              11 year ago

              It should be:

              • permadeath
              • randomized runs (maps and equipment)
              • usually grid-based movement

              The last seems to be an unpopular definition though.

              • JohnEdwa
                link
                fedilink
                English
                3
                edit-2
                1 year ago

                Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it’s you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.

                Which is why the “correct” term for most of the games is roguelite and not -like.

                • @[email protected]
                  link
                  fedilink
                  English
                  11 year ago

                  Yup, that’s what I mean by permadeath, you start each run from scratch, though you may unlock access to content (i.e. open a new area, unlock a class, etc) that the next play through can access.

      • @[email protected]
        link
        fedilink
        English
        31 year ago

        I disagree, it’s informative.

        Maybe Doom-like is better, since “clone” implies they didn’t add anything. It has worked really well for rogue-like, and souls-like has also evolved a bit to not just be “like dark souls,” but any game with a focus on hard boss fights.

    • @woelkchen
      link
      English
      31 year ago

      Because Amid Evil, Cultic, etc. aren’t cloning Doom.