• Deceptichum
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    -1110 months ago

    Gonna go against the grain and say it’s shit.

    It’s a walking sim not a game. There’s no engaging mechanics to play around with or much to do.

    • @wazzupdog
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      1810 months ago

      I would agree it’s less of a “game” and more of an interactive story, but calling it shit for that reason is a bit harsh, it’s a great tale. Just not everyone’s thing.

      • Deceptichum
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        10 months ago

        Of course, it’s only my opinion much the same as everyone saying how brilliant they thought it was, is.

        But having a diverse range of opinions isn’t a bad thing here and may help inform people’s purchases.

    • @abbotsbury
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      1010 months ago

      Walking sims are games.

      • Deceptichum
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        10 months ago

        Disagree. They use the medium of video-games, but they lack the rules based play that makes a game a game.

        If you went outside for a hike, you wouldn’t tell people you were playing a game.

        • @abbotsbury
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          1110 months ago

          They use the medium of video-games

          So it’s a video game, full stop. Just say you only like mechanically focused games, a valid opinion, instead of this absurd gatekeeping where games you don’t like aren’t actually games.

          • Deceptichum
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            10 months ago

            Do you think the phone book was a story?

            Putting words on paper doesn’t make a story, nor does putting pixels on a screen make a game.

            There’s nothing wrong with these “interactive” stories, but they’re not games because they lack gameplay.

            • @abbotsbury
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              510 months ago

              Just because the game is narratively focused doesn’t mean it lacks gameplay.

        • all-knight-party
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          1010 months ago

          Totally, dude. A hike that requires light bouldering or traversal becomes a game of ideal foot placement and clambering. If you bring a camera on a hike you end up internally rating your own pictures or hunting for opportunities. You can gamify a lot of things.

          Playing Firewatch by choosing the dialogue responses that paint Henry as a certain kind of person is a game. Role-playing, if you will.