stopthatgirl7 to [email protected] • 10 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1281arrow-down19file-text
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 10 months agomessage-square89fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-square@[email protected]linkfedilinkEnglish10•10 months agoDragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It’s astounding that modern rpgs cannot match how good the camera was in a game from 2009.
minus-square@Sanity_in_ModerationlinkEnglish12•10 months agoI adore BG3. But fighting the camera is harder than fighting the mobs. Although it did get easier when I started using a controller to get around and a mouse to fight.
Dragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It’s astounding that modern rpgs cannot match how good the camera was in a game from 2009.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.