@[email protected] to [email protected]English • 1 year agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up154arrow-down13cross-posted to: [email protected]
arrow-up151arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biz@[email protected] to [email protected]English • 1 year agomessage-square42fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilink1•1 year agoWoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
minus-square@[email protected]linkfedilink1•1 year agoBlizzard today just has nothing to do with Blizzard back in the day
minus-square@[email protected]linkfedilink1•1 year agoSomewhat agree but I’d argue “today” is relevant to “live service”
minus-square@[email protected]linkfedilink1•1 year agoYeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.
WoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
Blizzard today just has nothing to do with Blizzard back in the day
Somewhat agree but I’d argue “today” is relevant to “live service”
Yeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.