@[email protected] to [email protected]English • 11 months agoNacon exec says industry's problem is "too many games"www.gamesindustry.bizexternal-linkmessage-square42fedilinkarrow-up154arrow-down13cross-posted to: [email protected]
arrow-up151arrow-down1external-linkNacon exec says industry's problem is "too many games"www.gamesindustry.biz@[email protected] to [email protected]English • 11 months agomessage-square42fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilink1•11 months agoWoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
minus-square@[email protected]linkfedilink1•11 months agoBlizzard today just has nothing to do with Blizzard back in the day
minus-square@[email protected]linkfedilink1•11 months agoSomewhat agree but I’d argue “today” is relevant to “live service”
minus-square@[email protected]linkfedilink1•11 months agoYeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.
WoW itself is probably decent but “Blizzard” and “bullshit” are kinda synonymous for many reasons- although the majority are not in-game reasons.
Blizzard today just has nothing to do with Blizzard back in the day
Somewhat agree but I’d argue “today” is relevant to “live service”
Yeah, my point boils down to “nowadays live service games tend to contain lots of antifeatures and bullshit practices”, but the concept of a live service game is not inherently bad.