stopthatgirl7 to [email protected] • 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1281arrow-down19file-text
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7 to [email protected] • 11 months agomessage-square89fedilinkfile-text
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareDeceptichumlinkfedilink1•11 months agoWizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG. Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
minus-square@[email protected]linkfedilinkEnglish1•11 months agoAh, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.
Wizardry, undoubtedly one of the biggest CRPG franchises in history; 3D open world, Bethesda (well at least up until Daggerfall) style RPG.
Now we only use CRPGs to refer to a small niche of retro feeling RPGs, but they can still be diverse in form.
Ah, good exception, I’d definitely call that a CRPG, I think because of the types of encounters and style of combat. So I guess camera angle isn’t as important.