Thought I’d start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

  • @maggoatsOPM
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    11 year ago

    Sorry for replying so late!

    Basically there are two threshold values: one above which the zone is considered humid, and one below which it’s considered arid (and naturally it’s temperate otherwise).

    I’m glad someone’s decided to come partake! :D