monica_b1998English · 3 months agosphere with interactive lighting in JavaScriptplus-squareslicker.meexternal-linkmessage-square0linkfedilinkarrow-up16arrow-down10
arrow-up16arrow-down1external-linksphere with interactive lighting in JavaScriptplus-squareslicker.memonica_b1998English · 3 months agomessage-square0linkfedilink
nemecle@jlai.luEnglish · 6 months agoI had access to a ticket printer, so I made some kind of modempunk space scannerjlai.luimagemessage-square3linkfedilinkarrow-up122arrow-down10
arrow-up122arrow-down1imageI had access to a ticket printer, so I made some kind of modempunk space scannerjlai.lunemecle@jlai.luEnglish · 6 months agomessage-square3linkfedilink
Hadriscus@jlai.luEnglish · 8 months ago[OC] Procedural painted islandsplus-squarejlai.luimagemessage-square9linkfedilinkarrow-up117arrow-down10
arrow-up117arrow-down1image[OC] Procedural painted islandsplus-squarejlai.luHadriscus@jlai.luEnglish · 8 months agomessage-square9linkfedilink
matteinim@feddit.itEnglish · 2 years agoProcedural Full-Scale Rendering of multiple planetsplus-squareyewtu.beexternal-linkmessage-square0linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1external-linkProcedural Full-Scale Rendering of multiple planetsplus-squareyewtu.bematteinim@feddit.itEnglish · 2 years agomessage-square0linkfedilink
maggoatsMEnglish · 2 years agoBazaarBot: An Open-Source Economics Engineplus-squarewww.gamedeveloper.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkBazaarBot: An Open-Source Economics Engineplus-squarewww.gamedeveloper.commaggoatsMEnglish · 2 years agomessage-square0linkfedilink
maggoatsMEnglish · 2 years agoAround The World, Part 3: Hotspots and erosion - Frozen Fractal blogplus-squarefrozenfractal.comexternal-linkmessage-square0linkfedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkAround The World, Part 3: Hotspots and erosion - Frozen Fractal blogplus-squarefrozenfractal.commaggoatsMEnglish · 2 years agomessage-square0linkfedilink
maggoatsMEnglish · 2 years agoTerrain generation using a triangulated mesh and plate tectonics - Procedural World blogplus-squareprocworld.blogspot.comexternal-linkmessage-square0linkfedilinkarrow-up18arrow-down10
arrow-up18arrow-down1external-linkTerrain generation using a triangulated mesh and plate tectonics - Procedural World blogplus-squareprocworld.blogspot.commaggoatsMEnglish · 2 years agomessage-square0linkfedilink
maggoatsMEnglish · 2 years agoDevlog for Sigil of Kings: procedurally generated fantasy simulation roguelike (ported from Unity to Godot)plus-squarebyte-arcane.github.ioexternal-linkmessage-square0linkfedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkDevlog for Sigil of Kings: procedurally generated fantasy simulation roguelike (ported from Unity to Godot)plus-squarebyte-arcane.github.iomaggoatsMEnglish · 2 years agomessage-square0linkfedilink
estebanlm@lemmy.mlEnglish · 2 years agohelp with large map (possible infinite) grid world map generationplus-squaremessage-squaremessage-square3linkfedilinkarrow-up16arrow-down10
arrow-up16arrow-down1message-squarehelp with large map (possible infinite) grid world map generationplus-squareestebanlm@lemmy.mlEnglish · 2 years agomessage-square3linkfedilink
Hadriscus@lemm.eeEnglish · 3 years agoMangrove treeplus-squarewww.artstation.comexternal-linkmessage-square2linkfedilinkarrow-up19arrow-down11
arrow-up18arrow-down1external-linkMangrove treeplus-squarewww.artstation.comHadriscus@lemm.eeEnglish · 3 years agomessage-square2linkfedilink
Jan Wedekind@programming.devEnglish · 3 years agoPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comexternal-linkmessage-square2linkfedilinkarrow-up16arrow-down10
arrow-up16arrow-down1external-linkPlanet rendering with volumetric clouds and night time texturesplus-squarewww.youtube.comJan Wedekind@programming.devEnglish · 3 years agomessage-square2linkfedilink
estebanlm@lemmy.mlEnglish · 3 years agoresourcesplus-squaremessage-squaremessage-square1linkfedilinkarrow-up16arrow-down10
arrow-up16arrow-down1message-squareresourcesplus-squareestebanlm@lemmy.mlEnglish · 3 years agomessage-square1linkfedilink
maggoatsMEnglish · 3 years agoProcedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198)plus-squareweb.archive.orgexternal-linkmessage-square0linkfedilinkarrow-up15arrow-down10
arrow-up15arrow-down1external-linkProcedural Generation: Creating 3D worlds with Deep Learning (MIT 6.S198)plus-squareweb.archive.orgmaggoatsMEnglish · 3 years agomessage-square0linkfedilink
maggoatsMEnglish · 3 years agoRed Blob Games blog, a treasure trove of inspiring posts and tutorialsplus-squarewww.redblobgames.comexternal-linkmessage-square0linkfedilinkarrow-up120arrow-down10
arrow-up120arrow-down1external-linkRed Blob Games blog, a treasure trove of inspiring posts and tutorialsplus-squarewww.redblobgames.commaggoatsMEnglish · 3 years agomessage-square0linkfedilink
maggoatsMEnglish · 3 years agoWorld terrain generationplus-squarepixelfed.socialvideomessage-square4linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1videoWorld terrain generationplus-squarepixelfed.socialmaggoatsMEnglish · 3 years agomessage-square4linkfedilink