Happy New Year rat punchers!

After a busy holiday, and getting sick =S, I’m back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2024 and beyond.

Read the full post here

  • @Drawtolife
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    45 months ago

    I would love more achievements in the game.

    • 00-EvanOPM
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      25 months ago

      Achievements are a fairly easy way for me to give experienced players something more to do. Some players will want to get them all out of comittment though, so it’s important to not phone them in.

      • @BrettisBrett
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        3 months ago

        I always enjoy achievements that encourage players to play in different ways and explore parts of the game they may overlook when they get locked into certain strategies. Here are some ideas for achievements that do that:

        Leveling up different types of equipment:
        Level up a (type of weapon) to +6 ; Types are swords, axes, reach, fast.
        Level up a ring to +6.
        Level up thrown weapon to +3.
        Level up a wand to +6.
        Level up wizard staff to +6.
        Level up an artifact to +10.

        Using alchemy:
        Transmute a (weapon, wand, potion, scroll) with the scroll of transmutation.
        Use alchemy pot to create: exotic potion, exotic scroll, etc (one of each category on the alchemy page).
        Use liquid metal to repair a thrown weapon.
        Upgrade a wand with resin.
        disenchant a scroll.
        make and use the alchemy recipes with the costly items (potion of mastery, scroll of enchantment, potion of might, magical infusion).

        Using inventory items:
        Kill an enemy with a runestone.
        Kill an enemy with a thrown weapon.
        Kill an enemy with a bomb.
        Kill an enemy with a wand.

        Fighting in different ways:
        Surprise attack the same enemy 3 times in a row.
        Kill an enemy by knocking them into a pit.
        Cause an enemy to kill another enemy.
        Kill an enemy with a dart while the crossbow is equipped.
        Kill an enemy with an armor glyph / weapon enchantment.

        Exploring customization of equipment:
        Augment armor for evasion/defense, then augment the same armor to the other evasion/defense.
        Inscribe a glyph in an armor that already has another glyph inscribed.
        Craft a scroll of enchantment and use it on a weapon.
        Curse infuse a weapon.

        Taking the road less traveled
        Give the rat king what he wants.
        Use the wand-maker quest item for something else.
        use a scroll of upgrade on a cursed item unidentified item.

        gotta cut myself off, went a little overboard. Thanks for your work on such a great game!

      • @Drawtolife
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        4 months ago

        Thanks for the ‘‘Taste Vengeance!’’ and ‘‘You Made It Too’’ achievements! Any possibility for 8 or even 9 challenge run achievements? Nice little easter egg tombstone in the ending picture for ‘‘You Made It Too’’.

        • 00-EvanOPM
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          24 months ago

          8 or 9 chal runs are beatable of course, but they puch pretty far into ‘so hard it isn’t fun’ territory for almost everyone, which is why badges stop at 6 challenges. I do plan to keep adding things for very experienced players to aspire to though, glad to hear you like the little badge additions in v2.3!