I am setting up a new modlist, and testing as I go along. Last mod I installed was The Great City of Winterhold (which is great BTW) but when running around it, I noticed a few naked NPCs.

Then I coc to Whiterun, to do more testing and Aela, Farkas and Ria were fighting the Giant on the farm with nothing on, and no weapons (they were fighting unarmed!)

I opened Aela on SSEDIT and she has no issues - otft record, inventory with weapons all seem in order. Wondering what is causing this and how I can fix it.

https://loadorderlibrary.com/lists/purush

Edit 1: see NSFW pic (because they are all naked) with More Informative Console here - https://i.imgur.com/p4kAD2B.jpeg

Is it a bad sign if the Base and the Ref are referring to different ESPs?

Edit 2: I worked it out. I had the first version of this mod - https://www.nexusmods.com/skyrimspecialedition/mods/109152. It was applying to NPCs, and they were naked because they were too low level for their gear. Because it is all script injected, it wasn’t clear that there were any issues when looking at SSEEdit. The dangers of runtime-patching, manifest!

  • @postgeographixOP
    link
    English
    35 months ago

    So they DO have items in their inventory, just not equipping it. Not just armour, weapons also. I thought it could be AI overhaul, so I ran the synthesis Patcher as a test, and that didn’t fix it.

    https://i.imgur.com/BRarjGU.jpeg

    This is annoying AF

    • @[email protected]
      link
      fedilink
      English
      15 months ago

      Start a new game and check if the equipment is right. If it is, you most likely changed object IDs by swapping mods or replaced a still running AI script

      • @postgeographixOP
        link
        English
        15 months ago

        all of this is on new games. I haven’t finalised my LO yet, haven’t started my run. I am coc’ing into whiterun from the title screen here.

        • @[email protected]
          link
          fedilink
          English
          15 months ago

          Then it could be a incompatibility with a skeleton replacer / equipment mods / AI mods… If your loadorder isn’t finalized and there is no save to break,just disable mods in ~50 batches and narrow the faulty mod down

          • @postgeographixOP
            link
            English
            15 months ago

            Ha, I have like 1200 ish mods. Think I am gonna need to start with larger batches.

      • @postgeographixOP
        link
        English
        15 months ago

        Yeah I guess I do need to do that. Thing is, I haven’t added any new Armor or Clothing mods yet, I leave those to the end of the process when making a list.

        Binary search it is. Jeeze. I have been adding mods like crazy since the Christmas break, I am assuming it started sometime around then. Oh well.