Many indie games that from “veteran devs of” are still using whatever tools they were familiar with. Like yes I am aware of the unity wave, by lumping them all together is kinda unfair. Especially, you mentioned Japan, many of top talents open their own studio before Kojima. Most recent is Kamiya’s departure from Platinum, it would be silly to say that Kamiya won’t be able to make games if engines like unity or ue4/5 aren’t available.
I for one are willing to let old IP die and not keeping coming back in different forms of remaster/remake/reboot.(with the exception of proper remakes like RE2.) A lot of man hours dump into those games and their talents won’t get recognized as they are living under the shadow of past great games. (And they get pennies owns not the IPs nor the fames for those game world/mechanism/vision.)
I want they to pour their precious time making good quality new games instead of churning more and more remasters/remakes.
Many indie games that from “veteran devs of” are still using whatever tools they were familiar with. Like yes I am aware of the unity wave, by lumping them all together is kinda unfair. Especially, you mentioned Japan, many of top talents open their own studio before Kojima. Most recent is Kamiya’s departure from Platinum, it would be silly to say that Kamiya won’t be able to make games if engines like unity or ue4/5 aren’t available.
I for one are willing to let old IP die and not keeping coming back in different forms of remaster/remake/reboot.(with the exception of proper remakes like RE2.) A lot of man hours dump into those games and their talents won’t get recognized as they are living under the shadow of past great games. (And they get pennies owns not the IPs nor the fames for those game world/mechanism/vision.)
I want they to pour their precious time making good quality new games instead of churning more and more remasters/remakes.
Well the rest of us am not!!