I mean the physical design of the gun, not the projectile or effect.

  • @[email protected]
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    10 months ago

    6 different guns in a such compact form factor for a price of not dying while being chosen to actually use it, with a tiny little perk on the side of automagically becoming the Director of the Bureau with the side hustle of talking with Paranatural Entities/The Board — how’s that too chonky?

    • @[email protected]OP
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      110 months ago

      We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun

      • @[email protected]
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        110 months ago

        That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

        Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…