• @DrCake
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    610 months ago

    That’s all well and good but why release it if it wasn’t meeting your expectations? I’m a bit tired of companies releasing broken games and trying to gain goodwill by fixing it later. Like that’s the least you should do.

    • AlexanderTheGreatOPM
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      210 months ago

      A lot of the time it’s because the higher ups (board members, investors, ect) force it out due to the improper thinking that they’ll lose more money if they take more time to make sure it’s good as opposed to making a broken game and hoping for those preorder/hype buys. It’s ridiculous.