Anzrag, the Quake-Mole - 2RG

Legendary Creature - Mole God (Mythic)

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.

3RRGG: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

  • @meant2live218
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    311 months ago

    Does this card seem strong enough to see play in many formats? Obviously, the body is ridiculous, and the main question is whether or not it affects things immediately or not. I want this to be good, but without any evasion, this might only be so-so.

    • @[email protected]
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      111 months ago

      In standard I don’t know. The rest of the formats, I don’t think it is good enough. No hast, no etb or dies effects. ‘Just’ a gigant body that can’t be chump blocked.