@[email protected]M to [email protected]English • 1 year agoObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up163arrow-down14cross-posted to: [email protected]
arrow-up159arrow-down1external-linkObsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weightywww.pcgamer.com@[email protected]M to [email protected]English • 1 year agomessage-square14fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish2•1 year agoChivalry 2 has controlled swings as well. It’s pretty awesome when you get the flow down.
minus-square@[email protected]linkfedilinkEnglish1•1 year agoChivalry absolutely nails sword combat. The core of the system is still button presses, but proper movement of your body and swing can increase the effectiveness of each strike. Really hits that balance of simple to learn, hard to master.
Chivalry 2 has controlled swings as well. It’s pretty awesome when you get the flow down.
Chivalry absolutely nails sword combat. The core of the system is still button presses, but proper movement of your body and swing can increase the effectiveness of each strike. Really hits that balance of simple to learn, hard to master.