• AutoTL;DRB
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    810 months ago

    This is the best summary I could come up with:


    That’s really one of the main issues with the Xbox app — the consistency of the content delivery experience is sub-par compared to, well, Steam, which right now remains totally and absolutely the benchmark for these types of services on PC.

    The Xbox app also frequently sports separated multiplayer pools that won’t connect to Steam, owing to the extra hoops developers often have to do to get that working correctly.

    And sure, Microsoft can’t wave a magic wand and force developers to prioritize their platform over Steam — assuming they would even have the resources to do so — but for the end user, all they see is an inferior product offering with PC Game Pass branding on it.

    I’m also endlessly annoyed that there’s no cloud save upload visibility in the app too, which has created version mismatch scenarios for me moving between my ASUS ROG Ally, my main gaming PC, and my Xbox.

    I’m not suggesting Microsoft should, or even could, simply dump its PC Game Pass operation into Battle.net, but it might be worth exploring how a different content delivery system, bypassing the aging mechanisms of the Windows 8 era, might solve a lot of these problems.

    Microsoft needs to explore ways of achieving this absolutely desirable pro-consumer goal of “any game you own, on any platform you want, with all of your progress intact” — all without increasing the burden on its developer partners in the process.


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