Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

  • @OrgunDonor
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    211 months ago

    I am going to respectfully disagree, I think if you have a desire to learn and participate everyone can have fun online in fighting games. Don’t get baited by thinking that you need to learn all these combos and moves and be 100% perfect at doing it all the time. Cause you dont.

    The difference between someone just starting and a pro is vast, and will seem daunting and like you need to know a bunch of stuff. But honestly competitve starts out similar to you and a bunch of pals just having fun together.

    You are playing the other person, getting reliable damage from a combo is more important to begin with than doing optimal damage. For street fighter(it is what I have the most experience with), you need to know how to anti air to stop people from jumping(this is usually a crouching Heavy Punch, but can be different for some characters). Then throw in a simple combo, can be an easy target combo(or using the modern inputs in SF6) or something as simple as HP > Fireball/Tatsu. And then making sure you know basics like blocking and throws, drive impact and drive parry for street fighter 6.

    That seems like a lot, but it is less than the mechanics of most single player games that get thrown out in tutorials, and the rest of the knowledge will come with time and practice. Say you come across someone who just cleanly wipes the floor with you, you can look at the replay and see if there is a gap, or learn the timings, or if it is unsafe if you just kept blocking. But that won’t be something you have to worry about for a while. You will spend a lot of time figuring out how to handle people randomly throwing out DP or Drive Impact or who just won’t stop jumping.