• @dejected_warp_core
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    611 months ago

    It’s amazing any real-time gaming worked with all that latency.

    I routinely played Quake 2 with 200-300ms ping. I had to abandon hitscan weapons entirely, relying on rockets and grenades to do any damage. I never dominated any pub matches, but I usually wasn’t dead last either. Anyway, forcing that much latency on gamers nowadays is disallowed under multiple UN sanctions.