David, Nate, Josh, Marco, Carl, and Niccolò are here ready to answer all your questions on Plasma (all versions), Gear, Frameworks, Wayland (and how it affects KDE’s software), and everything in between.

Fire away, Lemmy!


We were expecting to be done in an hour and we have past the 2-hour mark already! Time flies when you are having fun.

Thank you for all the questions and the welcoming and friendly atmosphere, but the devs must get back to making Plasma 6 great.

Please keep the conversation going and KDE contributors will continue to answer over the next days as time permits.

Thank you all!!

  • Domi
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    610 months ago

    With HDR making its debut on Plasma, what are the plans moving forward?

    From what I have seen getting games to work in HDR currently requires the correct vulkan layers and a recent gamescope version?

    As a side question, will there be an easy way to get HDR working with the Steam flatpak for the Plasma 6 launch?

    • @[email protected]
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      210 months ago

      A near term plan is to make it so you don’t have to use any Vulkan layer to make it work, by having gamescope use the protocol directly. After that, add support to all the other clients - Mesa, SDL, glfw, mpv, Krita, Chromium and so on

      will there be an easy way to get HDR working with the Steam flatpak for the Plasma 6 launch?

      You can run Steam in gamescope, doesn’t matter if it’s sandboxed or not.

      • Domi
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        210 months ago

        Thanks for the response, excited to see more support being added!

        You can run Steam in gamescope, doesn’t matter if it’s sandboxed or not.

        So, installing your Vulkan layers and gamescope-git on the host and running ENABLE_HDR_WSI=1 gamescope --hdr-enabled --hdr-debug-force-output --steam -- env ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 DISABLE_HDR_WSI=1 flatpak run com.valvesoftware.Steam -bigpicture should do it on Plasma 6?