• @JoeKrogan
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    511 months ago

    Thats crazy I wonder how they handled scaling to that many users so quick.

    • @glimse
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      311 months ago

      They probably just had to spin up more servers (which are pretty light to host)

    • @benderfend
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      311 months ago

      Epic had to have an emergency meeting at 1 am the second or third day of release to up the “limit” of available servers because it was early access. If I’m recalling that correctly. Like glimse said, it’s probably just a flick of a switch to open up even more servers.