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    3910 months ago

    Yeah, texture fidelity is one metric but for textures really how good or bad they are depend much more on the skill and attention to detail behind making it more so than raw numbers. The models themselves is really the only part where the increased polycount actually shines through and makes it competitive because it is so important to make things like hands, hair and clothing look "right’. But the aesthetics of SS is just so bland and flat that it ends up looking like an old tech demo.