• Ech
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    15111 months ago

    Turns out every game sounds bad if you purposefully describe it badly.

    • AggressivelyPassive
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      3911 months ago

      I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.

      • @fidodo
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        5511 months ago

        Platformers are just running and jumping towards the right and repeating.

        • @Alexstarfire
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          2711 months ago

          Old school ones. Anything half modern lets you go left as well.

      • @[email protected]
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        2011 months ago

        “clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”

      • @[email protected]
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        1411 months ago

        The key is making the dungeon/boss fun. The quests are just to lead you through the content.

        If you don’t like fighting through dungeons and fighting bosses then the game may not be for you.

        Like with GTA getting to places needs to be enjoyable.

      • Ech
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        611 months ago

        And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.

    • @[email protected]
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      811 months ago

      Start game
      Make number go up
      Become better at making number go up
      Make number go up more

      Somehow almost every game ever made