Pretty good metaphor for how I tend to run pre-written adventures these days. Take the general story and setting, and rework it so that the narrative revolves around your players’ characters. Ran a pre-written adventure where the big bad was pretty boring, so I replaced him with a character from one of my player’s backstory.
Pretty good metaphor for how I tend to run pre-written adventures these days. Take the general story and setting, and rework it so that the narrative revolves around your players’ characters. Ran a pre-written adventure where the big bad was pretty boring, so I replaced him with a character from one of my player’s backstory.