• @[email protected]
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    2011 months ago

    This isn’t a competitive game, so it’s not pay-to-win

    Yeah, that’s not how that works. If you’re paying for an advantage in performance over players who are not paying, it is pay to win. “Winning” is not a term exclusively reserved for PvP.

    The article also doesn’t address the presence of nProtect, which is still in place, and is one of the most cited reasons for negative reviews on Steam.

    • @StraySojourner
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      711 months ago

      I forget which one, but people review bombed a game so hard they pulled their shitty anti-cheat, hopefully same can be done here.

    • @voracitude
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      511 months ago

      Draconian anticheat AND paid power boosts? No thanks. Tragic, really; the first Helldivers is awesome.

      • @[email protected]
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        311 months ago

        Yeah, I was super psyched about Helldivers 2 but those two items combined with the ridiculous number of crashes on release was enough to make it a hard pass.

    • @[email protected]
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      11 months ago

      I think a better term would be pay to progress. However, it still is quite close to being pay to win, just not competitively in the direct sense.

      • @DarkSpectrum
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        8 months ago

        It’s definitely not pay to win because you can unlock all the gear you want, if you don’t know how to use it you won’t be winning much. Ironically, it’s those who grind for the unlocks that develop the skills needed to win consistently. Therefore in my mind it’s Play to Win and the transactional elements are just a side hustle to capitalise on those who like to spend money rather than develop skill.

        edit: spelling