I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
Ffviii, enemies can become cards can become items can become magic can boost stats (offered by equipable guardians) can help you defeat enemies. The entire system was cyclic, you could work on improving your game just by playing the card game, or finding magic in the wild, or power leveling your guardians.
The card game stuck around, the rest of it was cast into oblivion.