I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
Titanfall 2 with the time travel mechanic. It shows up on a single goddamn level and it was the single greatest level in the game. They could’ve built the entire game around that, it was so fucking awesome. Granted, there’s been other games that used something similar-ish, like Zelda: Ocarina of Time and Legacy of Kain: Soulreaver, so it’s not new, but the way they pulled it off in an FPS in Titanfall 2 was just so beautiful. Leaping back and forth to avoid enemies in both timelines? Fuck, I need more of that.
That sounds more like the time travel in Skyward Sword than Ocarina of Time.
Also, check out Arise: A Simple Story.