• @[email protected]
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    410 months ago

    Usually that affects businesses that either provide an online service, so their costs spike massively, or are selling physical objects where demand so far outstrips supply that customers leave entirely for something else.

    A single player / selfhksted multiplayer game like this is much less vulnerable to those aspects.

    • @[email protected]
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      210 months ago

      Usually that affects businesses that either provide an online service, so their costs spike massively

      It was reported they were spending half a million USD a month on server costs. A lot of the servers are player-hosted but there are also official servers hosted by PocketPair. Half a million won’t immediately crush them with their current sales numbers but it isn’t great either.

      Honestly no idea why they even have official servers.