Maximum Games has entered into a partnership with Paramount Consumer Products to develop a competitive multiplayer fighting game set in the universe of Avatar: The Last Airbender, the company announced. It will launch in Early Access in 2025. A developer and platforms were not announced. Watch the announcement video below.

(Announcement starts at 12:38.)

https://piped.video/watch?v=cwwNMXmxBjA

(Alternatively at youtube: https://www.youtube.com/watch?v=cwwNMXmxBjA)

  • all-knight-party
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    910 months ago

    There’s too much potential for a deep immersive explorable experience in the proper world of Avatar for me to want a pro bending game first when they haven’t succeeded in making a straight up excellent avatar game already.

    That’d be like having a world as interesting as the Witcher, but you went and made Gwent first. Not to knock Gwent, but the missed potential of a deeper and more fulfilling experience would be a shame.

    • @Darthjaffacake
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      110 months ago

      I think they can exist in isolation. And besides, it’s much more difficult to do open world right. I’d much rather have a fun but small fighting game that represents how dynamic bending is than a half baked open world RPG.

      • all-knight-party
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        110 months ago

        Yeah, this is only in a weird fantasy scenario where there’s only a chance for one or the other, and of course you’d always take a good game over a bad game, but I think the missed potential would sting, and I wouldn’t want devs making a bunch of safe competent games in a row because they’re too scared to make something more ambitious and befitting of the licensed material.

        I’m just basically expressing that if I had to think of some dream games that likely may never exist an immersive role-playing Avatar game would definitely be a big one.

        • @Darthjaffacake
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          110 months ago

          Yeah that’s totally fair, avatar has a great world and I’d love to explore it interactively. I loved the kyoshi books because they expand on the lore while keeping it consistent (I highly recommend them) so maybe a game could do the same.