I’m one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I’ve been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it’s going to be possible to play without the aliens. I haven’t seen mention of whether they will be required other than I seem to recall they were mentioned on one of the new planets. Does anyone know if the peaceful player will be able to exist in the new game?

Thanks! May your factory continue to grow!

  • @NoRodent
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    810 months ago

    Do we get peaceful asteroids though?

    • @themusicman
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      810 months ago

      You don’t get peaceful trains in 1.0

    • @BradleyUffner
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      410 months ago

      Think of them as mobile resource nodes.

      • @Buddahriffic
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        610 months ago

        Peaceful mode is enabled by defeating the war mode faction, and then by stomping out any uprisings of new war mode factions.

    • @RustyNova
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      210 months ago

      Not sure if it’s a joke or not, but I’d argue that asteroids are more an obstacle than an actual enemy force. It’s more of a checklist item like getting your trains refueled.

      Bitters need constant attention and prevention. They exist as a separate part of the game, and they aren’t just some one time thing. You need skills to fight them, constant attention to your perimeter walls, prevention by killing off nest in pollution cloud progress scent range etc…

      • @NoRodent
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        10 months ago

        Yes, it was a joke. That said:

        Bitters need constant attention and prevention.

        In vanilla with standard settings, after a certain point, they really don’t, they just become another thing to automate. Once you have good defenses set up and enough artillery canons built (or artillery train scheduled), you don’t need to pay attention to biters anymore.

        • @RustyNova
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          110 months ago

          True but that’s more talking about late game and with players skilled enough to not do a shitty perimeter.