@[email protected] to [email protected] • 1 year agoNew GNOME Mutter Code Prepares Fractional Scaling For XWaylandwww.phoronix.comexternal-linkmessage-square34fedilinkarrow-up1157arrow-down13cross-posted to: [email protected]
arrow-up1154arrow-down1external-linkNew GNOME Mutter Code Prepares Fractional Scaling For XWaylandwww.phoronix.com@[email protected] to [email protected] • 1 year agomessage-square34fedilinkcross-posted to: [email protected]
minus-square@TheGrandNaguslinkEnglish5•edit-21 year agoMaybe it could be integrated into other difficult to run 3D graphics workloads, like CAD or 3D design work? But yeah pretty much just games tbh
minus-square@[email protected]linkfedilink2•1 year agoI guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.
Maybe it could be integrated into other difficult to run 3D graphics workloads, like CAD or 3D design work?
But yeah pretty much just games tbh
I guess, but you’re usually not rapidly rotating models while you’re designing it. At least the workloads I’m familiar with, movements are much more deliberate and even a fixed 50 Hz laptop monitor can handle.