That comparison makes no sense if you enjoy games. NPCs are the entirety of the story telling and world building.
Not quite, as the given context is as wide as an ocean, as deep as a puddle. That and story is not their strong suit, just like the NPCs share the same lines and use them at humorous times. Some people put the Oblivion music behind overdubbed clips or even random interactions due to the stilted (though it’s understandable why they do this for videos that teach English) or nonsensical structure.
I mean yeah, why wouldn’t someone calling someone else an NPC use popular-thing™ as their basis for an insult?
Although it is also a common thing to have more characters in a game than can be properly fleshed-out, and AI is commonly shoddy (or just limited by the technology/scope) too. And a shortcut or joke that was funny at first wears out the 100th time.
Tie this in with said characters often having generic names/tasks and I’d guess that people probably aren’t thinking about/referring-to well-written characters (particularly with dialogue/cutscenes etc) as NPCs.
Not quite, as the given context is as wide as an ocean, as deep as a puddle. That and story is not their strong suit, just like the NPCs share the same lines and use them at humorous times. Some people put the Oblivion music behind overdubbed clips or even random interactions due to the stilted (though it’s understandable why they do this for videos that teach English) or nonsensical structure.
Even in the best light I don’t think it’s great.
oh yah, skyrim invented NPCs i remember that now
I mean yeah, why wouldn’t someone calling someone else an NPC use popular-thing™ as their basis for an insult?
Although it is also a common thing to have more characters in a game than can be properly fleshed-out, and AI is commonly shoddy (or just limited by the technology/scope) too. And a shortcut or joke that was funny at first wears out the 100th time.
Tie this in with said characters often having generic names/tasks and I’d guess that people probably aren’t thinking about/referring-to well-written characters (particularly with dialogue/cutscenes etc) as NPCs.