@trifictional to XboxEnglish • 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.commessage-square10arrow-up121arrow-down12file-textcross-posted to: [email protected]
arrow-up119arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.com@trifictional to XboxEnglish • 1 year agomessage-square10file-textcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish4•1 year agoLet’s hope they fixed the Physics being tied to FPS.
minus-square@trifictionalOPlinkEnglish3•1 year agoWith the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
Let’s hope they fixed the Physics being tied to FPS.
With the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
That would be fantastic if they did.