There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

  • silly goose meekah
    link
    89 months ago

    The console was released almost 7 years ago, the chip used is even older at almost 9 years old

    • @[email protected]
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      fedilink
      69 months ago

      The thing is, that it works.

      Optimisation is what brought us Pokemon, an open world RPG with 151 different characters, each with their own stats, special abilities, strengths and weaknesses, on a freaking handheld that before only ran Tetris.

      • silly goose meekah
        link
        39 months ago

        I’m just adding that info because it makes the feat even more impressive, I think.