It’s pretty small to be honest but it’s just so confusing to me. Why did they not bother voicing the conversations you have with NPCs by interacting with them? Everything else is voiced, even random NPC chatter in field areas. But this seemingly more “important” dialog isn’t. They actually even went to the trouble of voicing partial lines even! It’s just so weird.

Do you guys think it’s an artistic choice? Seems strange that it would be a budget constraint? Why not cut NPC chatter first in that case? Did they ever talk about this in their interviews?

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    11 year ago

    I was a little taken aback when I first saw this. But honestly now that I’m used to it, it’s not so big a deal. It’s like they get you started with their voice then you can read through the rest quickly (faster than if it were voiced probably).