• @[email protected]
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    9 months ago

    You got any sources for that claim? Because quick googling makes me think it’s BS.

    EDIT: For anyone not wanting to read the rest, it is BS.

    • @yamanii
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      9 months ago

      https://www.siliconera.com/daemon-x-machina-makers-talk-about-how-they-create-their-mecha-designs/

      Daemon X Machina features two prominent people behind the helm: producer Kenichiro Tsukuda and mecha designer Shoji Kawamori, who also worked together on the Armored Core series.

      This is for staff, the hell comes from rumors about armored core 6 being made way before Daemon started it’s marketing cycle, then suddenly we have AC staff on marvelous instead of from, just do the math.

      • @[email protected]
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        9 months ago

        Feel free to do the math for me, because I just don’t see it.

        • Tsukuda hasn’t worked on armored core since 3, he was long gone from FROM before Armored Core 6 was even an idea.
        • Kawamori did mecha designs for Armored Core 6.
        • FROM said Armored Core 6 is in early development in 2016
        • Daemon x machina came out in 2019
        • The director of Armored Core 6 was Masaru Yamamura who worked on Sekiro until 2019, so outside of concept art and maybe early prototypes no major work had been done on Armored Core 6 before 2019.

        At what point was the rumored development hell that you still haven’t sourced?

        • @yamanii
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          19 months ago

          FROM said Armored Core 6 is in early development in 2016

          There you go, 7 years to make the game, you did the math.

          • @[email protected]
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            9 months ago

            Did the development start in hell? Because the Daemon x machina producer, who according to you left FROM because AC6 was in development hell, presented Daemon x machina in 2018. At that point AC6 had already been in “development hell for a good while”, but they had only been in development for 2 years?

          • @Gabu
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            29 months ago

            That’s not at all unusual. In fact, bigger studios will often have a few very small teams working on game concepts for years, to test an idea without spending too many resources.