• Maestro
    link
    fedilink
    459 months ago

    They will try. This is about OS-level APIs. In order for a browser to to install and run PWAs, it needs certain OS APIs for e.g. home screen installation, storage and notifications. iOS currently has these APIs but Safari severely limits what you can do with it. Now the DMA will force Apple to accept other browsers, which have no such limitations. So, Apple now wants to remove these APIs altogether and kill PWA support outright, before that portion of the DMA takes effect.

    There probably will be a lawsuit and Apple will probably lose, but it will take years to resolve that. And in the mean time PWAs remain dead and the only way on the iOS home screen in paying the 30% app store cut.

    • @[email protected]
      link
      fedilink
      49 months ago

      Isn’t it the other way around? Afaik the EU commission investigates them, makes a decision, and sets a due date for Apple to comply or pay a potentially hefty fine. It would be Apple who’d have to sue against that, and they’d have to pay the fine until a court confirms or nullifies it.

      • @JubilantJaguar
        link
        59 months ago

        The fine will have to be pretty hefty to cancel out the risk to Apple of PWAs taking off.

        A free and open app platform sitting above the OS is surely a terrible threat to both Google and Apple.

        • @[email protected]
          link
          fedilink
          19 months ago

          Google and apple both allow pwas right now though, don’t they? I don’t think it’s a threat. It’s just apple trying to say fu to the eu. The eu will slp a billion dollar fine on them. They’ll pay it.

          • @voodooattack
            link
            19 months ago

            A PWA running in a browser engine that they can’t control can have access to features that they can’t vet and restrict. If PWAs aren’t restricted to 50MB of storage and have near feature-parity with native apps then they’ll eventually lose the ability to enforce their revenue cut on In-App Purchases.

            Not sure how it works on android, but on iOS I’m pretty sure this means that mobile game devs will start shipping games as WebGL/WASM with asset streaming and implement their own payment channels for micro-transactions.

            Apple can’t risk it and I believe they will fight it tooth and nail to the bitter end.

        • @[email protected]
          link
          fedilink
          19 months ago

          Up to 10% of global revenue, 20% if they keep repeating the same offense, so nothing to sneeze at.

          • @[email protected]
            link
            fedilink
            19 months ago

            Is that revenue from all sources, the mobile division, or just the revenue from this particular mechanism (essentially zero)?

            • @[email protected]
              link
              fedilink
              29 months ago

              Pretty much all sources as far as I understand it. The exact definition is here if you’re interested (Article 5).

              • @[email protected]
                link
                fedilink
                19 months ago

                not exceeding 10 % of the aggregate turnover of the undertaking concerned within the meaning of Article 5

                So I’m not sure what “the undertaking concerned” means exactly, but it’s probably the mobile portion of the business (and maybe just app store sales). But I guess that’s yet to be determined.

                • @[email protected]
                  link
                  fedilink
                  2
                  edit-2
                  9 months ago

                  The article even explicitly lists subsidiaries and holdings with >50% of the ownership or voting rights, so I don’t think it’s limited to just one department or devision of a company. But yea, we’ll have to wait and see how this is applied in a real case.