I know that eventually the answer is “whatever I want” but I would like to hear what others think.

There’s an MCT oil rig on Baltic Sea. Anarchists from Kronstadt noticed peculiar data transfer some time ago going there and managed to hijack the place. Then they transmitted message that they are an eco terrorist group (I did not specify which one to my players) and demand MCT to stop polluting. After that, folded the satellite dish to buy some time for the decker and rigger to look around the host.

Now, from a point of, for example, TerraFist. An oil rig nearby is in disarray, none of their contacts in other groups say they’re doing it. And MCT HTR is definitely on its way.
Does it make sense for them to come to the rig and make contact/make sure it gets disabled/make trouble for HTR?

I think their appearance has potential to turn this job into a nice chaotic clusterfuck and opportunity to show my players some variety of the world (they would definitely come on a yacht going superspeed with help of a spirit).
But does it make any sense at all for anyone besides me?

  • @[email protected]M
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    fedilink
    23 months ago

    They can’t destroy the oil rig, because that would just release a ton of oil. And if they disable it, it will be relatively easy to repair. What real terrorists would do is cause an accident or a malfunction, then murder or kidnap the responders.

    (I went to EMT school and it’s something they told us to be careful about, I swear I’m not a terrorist mister NSA man please don’t gitmo me)

    • @INeedManaOP
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      23 months ago

      Yes, you’re right. As a GM I’d accept my players simply blowing it up, because mimicking eco-terrorists’ MO perfectly is not why they were given that heist. Fortunately they came to similar conclusion themselves and plan to break the drilling part