I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • @[email protected]
    link
    fedilink
    English
    19 months ago

    Theres also the point that point and click (or analog stick) means you can move directly in an axis that is not possible by WASD, so off the 8 wasd axes, this will be quicker than WASD (although not by THAT much).

    • ferret
      link
      fedilink
      English
      18 months ago

      This depends on implementation and isn’t always the case

        • ferret
          link
          fedilink
          English
          18 months ago

          A lot of pixel art games will make click-to-move follow cardinals and 45s (like wasd) because it would look janky if you moved on a shallower or steeper diagonal when you only have walk cycles for some angles

          • @[email protected]
            link
            fedilink
            English
            18 months ago

            Oh, okay, I misunderstood. For some reason I thought you meant some games might compensate the movement in a non-45 diagonal. Direction locking makes sense in some games.