We got several new weapons with the update today. Going to take a look at what good rolls they might have. These are in no particular order:
Nightfall Weapons
Wild Style:
- Type: Secondary Double Fire Solar GL
- Column 1:
- Envious Assassin is the clear winner here.
- Column 2:
- One for All
- Surrounded
- Incandescent (maybe)
- Not a whole lot to like here. It has the Tex Balanced Stock Origin trait which I don’t think is very useful on a GL.
- Second column has some OK damage perks but OFA is hit or miss and Surrounded is not something you want to be with a GL.
The Slammer:
- Type: Spin to Win Stasis Sword
- Column 1:
- Eager Edge
- Relentless Strikes
- Chain Reaction
- Attrition Orbs
- Column 2:
- Bait and Switch
- One for All
- Permeability
- Cold Steel
- Lots of options for this one. Eager Edge on a Vortex frame has big meme potential while also probably being good.
- Attrition Orbs feels like it was made for Swords. Too bad Relentless strikes is in the same column.
- Can’t go wrong with Cold Steel.
New Prophecy Weapons:
- Origin Trait: Crossing Over
- Increased Range and Handling for the top half of the mag. Increased Damage for the bottom half.
Judgement:
- Type: 140 RPM Stasis HC
- It has Scopes!
- Column 1:
- Moving Target
- Headstone
- Enlightened Action
- Encore
- Slideshot
- Demolitionist
- Column 2 (this is all of them BTW):
- Vorpal
- Timed Payload
- Opening Shot
- Multi-Kill Clip
- Eye of the Storm
- Adrenaline Junkie
- So many combos. Vorpal, MKC, and Slideshot are probably the worst perks on the gun and they’re still usable.
- The fact that it has scopes elevates this gun for me even after all the range changes.
- It starts with 95 recoil direction too.
- Likely going to be a PVP beast.
Relentless:
- Type: High Impact Strand Pulse Rifle (340RPM)
- Column 1:
- Slideways
- Snapshot
- Slice
- Rapid Hit
- Outlaw
- Keep Away
- Column 2:
- Zen Moment
- Moving Target
- Hatchling
- Frenzy
- Desperado
- Another PVP monster. Pick your favorite combo. Also some good PVE use.
- Starts with 65 recoil direction so not great but not terrible.
- Has High Cal and Ricochet Rounds.
- Kind of a shame Darkest Before isn’t back but I’ll live with the multitude of Arc Rapid fires we have.
Adjudicator:
- Type: Precision Kinetic SMG (600RPM)
- Column 1:
- Threat Detector
- Subsistence
- Rangefinder
- Perpetual Motion
- Feeding Frenzy
- Dynamic Sway Reduction
- Column 2:
- Target Lock
- Rampage
- Onslaught
- Kinetic Tremors
- Frenzy
- Fragile Focus
- Onslaught is very interesting. Also has the other SMG standards like Rangefinder, Target Lock, Threat Detector, Rampage, etc.
- Again lots of good combos to pick from. Good PVP and PVE to choose from.
Prosecutor:
- Type: Precision Arc Auto Rifle (450RPM)
- Column 1:
- Zen Moment
- Rewind Rounds
- Keep Away
- Dragonfly
- Discord
- Gutshot Straight
- Column 2:
- Voltshot
- Target Lock
- Tap the Trigger
- Golden Tricorn
- Frenzy
- Cascade Point
- Give us a reload perk + voltshot on an AR you cowards. TBH keep away might fit the bill here.
- Bungie really pulling out all the stops with these Prophecy guns.
- Gutshot is clearly the worst perk. Cascade point is meme territory and fun.
A Sudden Death:
- Type: Aggressive Frame Void Shotgun
- Leaving some clearly bad perks off on this one
- Column 1:
- Repulsor Brace
- Slideshot
- Envious Assassin
- Threat Detector
- Elemental Capacitor
- Column 2:
- Trench Barrel
- Opening Shot
- One-Two Punch
- Destabilizing Rounds
- Cascade Point
- Barrel Constrictor
- Correct me if I’m wrong but this used to be a slug shotgun?
- It has good PVE combos but nothing I think you can’t get elsewhere.
- Slideshot+Opening Shot is a PVP menace. Threat Detector is probably good option too.
- Probably the most meh of all these Prophecy weapons for me.
Trials Weapons
The Prophet:
- Type: Aggressive Stasis Scout (120RPM Lever Action)
- Column 1:
- Rapid Hit
- Outlaw
- Hip Fire Grip (maybe?)
- Keep Away
- Demolitionist (bypass reload)
- Enlightened Action
- Discord (more rounds in the mag)
- Column 2:
- Kill Clip
- Headstone
- Golden Tricorn
- Explosive Payload
- Cascade Point
- So this looks nice but I feel like if you’re going to use a lever action scout in PVE you should just be using DMT for the Exotic damage boost.
- It could potentially be good in PVP with all the TTK shifts in this new update.
- Does Kill Clip proc on each bullet loaded? Or only on the full clip? I don’t think we’ve ever had this perk on single loading gun.
The Summoner:
- Type: Adaptive Solar AR (600RPM)
- Column 1:
- Overflow
- Perpetual Motion
- Dynamic Sway Reduction
- Subsistence
- Zen Moment
- Elemental Capacitor
- Heal Clip
- Column 2:
- Rampage
- Golden Tricorn
- Onslaught
- Kill Clip
- Tap the Trigger
- Target Lock
- Incandescent
- Another stacked gun for both PVE and PVP. I think it’s hard to go wrong other than getting perks for different modes together.
- I would personally like Subsistence/Onslaught.
- This gun also now has the Wild Card trait so it drops the mini Telesto bolts on kill.
Iron Banner
Multimach CCX:
- Type: Lightweight Kinetic SMG (900RPM)
- Column 1:
- Moving Target
- Rangefinder
- Dynamic Sway Reduction
- Column 2:
- Target Lock
- Tap the Trigger
- Kinetic Tremors
- Kill Clip
- Iron Reach
- The OG SMG menace returns. Now even more cracked. For those unaware, this thing was Immortal before the Immortal existed.
- I wouldn’t use this in PVE but I guess you could if you wanted to with Kinetic Tremors.
- It also now has the Field Tested Origin Trait.
Riiswalker:
- Type: Lightweight Kinetic Shotgun
- Honestly the rolls to chase on this are the same as they were before IMO.
- Column 1:
- Surplus or Killing Wind. Maybe Slideshot. Column 2:
- Opening Shot or Iron Reach.
- Lightweight frame shotguns are just not in a good spot in PVP and if I’m going to use one it’s going to be the Wastelander.
Guardian Games:
Hullabaloo:
- Type: Waveframe Heavy Arc GL
- Column 1:
- Voltshot
- Envious Assassin
- Auto Loading Holster
- Field Prep Column 2:
- Golden Tricorn
- Chain Reaction
- Vorpal
- One For All
- Idk this has some neat combos but Heavy GLs have never been good since they nerfed their damage.
- Voltshot/Chain Reaction sounds cool but seems redundant in practice. When are you ever going to have THAT many enemies alive. Especially after you just got a kill with a Heavy Wave Frame GL.
- If I’m using a heavy for add clear it’s going to be a LMG and it’s going to be Commemoration.
Thanks for the summary