@MrRedstoner to Pixel DungeonEnglish • 10 months agoDidn't realize level gen could make empty space like thisimagemessage-square17arrow-up112arrow-down10file-text
arrow-up112arrow-down1imageDidn't realize level gen could make empty space like this@MrRedstoner to Pixel DungeonEnglish • 10 months agomessage-square17file-text
minus-square@Chorby_ShortlinkEnglish2•10 months agoThat’s due to how sewer pipe rooms specifically generate. They first start completely filled, then —(with 3+ adjacent rooms) the shortest path connecting all adjacent rooms is carved out of the perimeter —(with 2 adjacent rooms) a straight-ish path is carved through the middle to connect them —(with one adjacent room) a path is carved from the adjacent room to the center of the room This case is a merging of type 1 (lower room) with type 3 (upper room). Merged sewer rooms are responsible for many of those s-shaped dead ends.
That’s due to how sewer pipe rooms specifically generate. They first start completely filled, then
—(with 3+ adjacent rooms) the shortest path connecting all adjacent rooms is carved out of the perimeter
—(with 2 adjacent rooms) a straight-ish path is carved through the middle to connect them
—(with one adjacent room) a path is carved from the adjacent room to the center of the room
This case is a merging of type 1 (lower room) with type 3 (upper room). Merged sewer rooms are responsible for many of those s-shaped dead ends.