The extreme version of this is called the Alchemy/Enchantment loop where you feed two skill-improving skills into one another. But be aware, this is the kind of thing that can end up taking the fun out of a game for some people.
Also, it’s worth being aware that because of the way later Elder Scrolls games scale enemies, any time you’re working on a noncombat skill the draugr are training.
I have a question how many percentage do players normally use in their armor enchantment just to be fair to the game. For example I want an armor with less magika use of conjuration spells, is 100% good or above 100%-200% is too op?
I think if you raise alchemy you can make better potions that raise your other skills so you can level them up faster.
I don’t remember for sure. All the mechanics for all the Elder Scrolls games blend together in my head now.
The extreme version of this is called the Alchemy/Enchantment loop where you feed two skill-improving skills into one another. But be aware, this is the kind of thing that can end up taking the fun out of a game for some people.
Also, it’s worth being aware that because of the way later Elder Scrolls games scale enemies, any time you’re working on a noncombat skill the draugr are training.
I have a question how many percentage do players normally use in their armor enchantment just to be fair to the game. For example I want an armor with less magika use of conjuration spells, is 100% good or above 100%-200% is too op?
I’m afraid I don’t have an answer for you there, as my time with Skyrim is getting to be long ago. Hope someone else has a ballpark figure for you.