• @[email protected]
    link
    fedilink
    English
    21 year ago

    That’s a weird way to read these patch notes. Onryo has a rework and she’s already a weak killer, Spirit is a straight nerf to her best and most used addons, PH change is a very minor nerf, Hag changes are a buff to a playstyle I don’t think anyone tends to use and the removal of hook grabs is a straight killer nerf.

    Perk changes on either side are mainly changes to rarely used perks except for the first survivor one being a straight nerf to a heavily used perk and BNPs changes which are a nerf but also have interesting game mechanic changes since the gen time would be perm reduced. That makes BNPs far more valuable for helping with a 3 gen situation as it also sounds like they could stack which theoretically gives you a 50s gen to repair.

    • @[email protected]
      link
      fedilink
      English
      01 year ago

      It is not weird, maybe it looks that way for you, but the changes go in favor of one side, and that is 100% true.

      • @Katana314OP
        link
        English
        11 year ago

        I’m finding that take confusing too. Probably the weirdest change was the nerf to Prove Thyself, which was never critical to survivor meta anyway. I’m just not sure what you were suggesting was ultra killer sided.

        • @[email protected]
          link
          fedilink
          English
          11 year ago

          I get the feeling that they’ve just seen killers say they feel like gens are going too fast and have looked at ways to impact survivor gen speed rather than look at the root cause ie Survivors have no other gameplay mechanic to do and healing was nerfed so hard it has become a minor side objective and killer gen regression is in a poor state.

        • @[email protected]
          link
          fedilink
          English
          -11 year ago

          Never said “ultra killer sided”. Everyone have right to comment, but this is not the way.