@[email protected] to PC [email protected] • 9 months agoIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comexternal-linkmessage-square214fedilinkarrow-up1791arrow-down114cross-posted to: [email protected]
arrow-up1777arrow-down1external-linkIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.com@[email protected] to PC [email protected] • 9 months agomessage-square214fedilinkcross-posted to: [email protected]
minus-squareBrokkrlink2•9 months agoSure, that’s fine for a release that has a physical edition, but many do not. Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.
Sure, that’s fine for a release that has a physical edition, but many do not.
Also, when buying physical copies I’m guessing that the dev gets an even smaller cut, but it probably depends on the retail location to a large degree.