• @[email protected]
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    29 months ago

    What I’m saying this is not “this or this” dilemma so the whole premise that one unrelated market is going to snuff out another is a fallacy.

    Mobile space is a completly different to any kind of PC or console gaming. It’s not about buttons, it’s the whole thing. You can’t get into hardware because profit margins are laughable. You can’t compete with Google or Apple on market commission because they have a monopoly. You can’t do AAA games because positioning and advertising is a tossup. You’re left with trying to get another gacha game which is akin to trying to do another live service game on traditional platforms and we all know how predictable this business is.

    I’ve used portable consoles as an example because years ago argument that they’d be replaced by smartphones had some merit. We now know that was kinda dumb. To replace Xboxes and Playstation you’d have to have tech that’s just not there yet and won’t be there for the foreseeable future (vast majority of people play FIFA, CoD, Fortnite etc so lag just kills it). People who could put up with deficiencies of streaming are likely not the same ones that game on existing hardware. There will be people who will jump on it if it grows but for different types of experiences, creating new market segment.

    • @[email protected]
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      9 months ago

      Mobile space is a completly different to any kind of PC or console gaming

      I agree that it’s not a drop-in replacement, but there are definitely games that come out on both mobile and PC/console. There’s definitely some level of overlap.

      https://en.wikipedia.org/wiki/Bloons_TD_6

      Platform(s)

      • Android
      • iOS
      • macOS
      • Microsoft Windows
      • visionOS
      • Xbox One
      • Xbox Series X/S

      I don’t know what the percentage in terms of game revenue is there. But there is definitely some overlap there.

      • @[email protected]
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        29 months ago

        Yeah, casual games definitely benefit from being on mobile. That group of players barely needed PCs in the first place and was likely first to switch to smartphones and tablets where touch control scheme makes much more sense. Publishers benefit from more streamlined in-app purchases there too so even if the sales volume was similar, overall revenue will definitely favor mobile platforms.

        • @ABCDE
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          09 months ago

          Is LoL casual? Is Death Stranding? Are other high performance games?

          • @[email protected]
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            29 months ago

            Wild Rift has 10% of active players LoL does. Death Stranding on iOS is just one more token deal Apple made to signal that they’re interested in gaming, but if past is anything to go by it’ll never get anywhere.

            • @ABCDE
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              -19 months ago

              You were talking about performance and wanted a title which is modern, like Resident Evil 4. DS is one. Moving the goalposts doesn’t stop the game existing.

    • @ABCDE
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      9 months ago

      Well no, as there are plenty of MOBA and similar games on mobile that work just fine; lag is really not an issue.

      I have showed you Death Stranding and showed the capability of phones. Your waffling on (and continued downvotes), and saying that Apple and Google have a monopoly (uhh what?) when they are direct competitors is hilarious. They are walled gardens in a way, but less so than consoles. Android allows any store or software to be installed.

      Portable consoles have been replaced by smartphones, the DS and PS handhelds are dead. Stick to a point or concede.