• 𝒍𝒆𝒎𝒂𝒏𝒏
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    fedilink
    618 months ago

    The devs over there were able to create an engaging and fun game on a constrained budget, using a combination of various unity assets, in house design and modelling and a lot of attention to detail (especially with animations), which ran exceptionally well for an early access release.

    An AAA studio with the same limitations applied would likely not have made anything close

    • @breadsmasher
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      8 months ago

      AA studio with the same limitations

      well of course, theyre missing the mOsT iMpOrTaNt PaRt of a company - massively overpaid executives!