Howdy. I have a boardgame called “Seventh Street” that I’ve developed. It’s kind of a complicated project but the best way to describe it is that it’s a real-estate trading game with elements of deduction and deception. (If it helps, think of it as Monopoly with incomplete information and without the death spiral and player elimination)

Point is, I think it could work as a product. I just don’t know how to turn it from a bunch of PDFs that you print on cardstock into a product, nor do I really know what I need to do to refine it, and what to look for in playtesting.

Does anyone have experience kickstarting a board game and have any advice?

  • @pathiefM
    link
    English
    41 year ago

    I don’t have the source but I saw an interesting interview by Eric Lang where he said he would go to local communities and ask players to play the game. He wouldn’t introduce himself as the designer, he just ask people to play “this dumb game” or something, so people would feel more confortable in being honest and bashing the game.

    All I can say is good luck, I wish you the best success!