CONSULT THE UPDATED VERSION OF THE CLASS HERE: https://a.lemmy.world/lemmy.world/post/18745638

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that’s simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its “martial” nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I’ll be happy to improve the class following other people’s opinions and suggestions.

Ko Fi: https://ko-fi.com/taverntalesdnd

  • Aielman15OP
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    19 months ago

    I appreciate the kind words!

    Heroic Inspiration is just Inspiration, they gave it a new name in One DnD (supposedly to distinguish it from Bardic Inspiration). A few of the class and subclass features were lifted from One DnD, actually, including the new Indomitable.

    As for the Green Knight, I copy-pasted the spellcasting progression from Matt Mercer’s Blood Hunter/Order of the Profane Soul, which is the closest we have to an official class with Pact Magic and third caster progression. Maybe I could give it a feature to replenish the spell slots once per long rest, or something like that.