Sekiro is the only From Soft game that doesn’t already have difficulty “modes”. All the other games, you can just grind until your OP, or bring a summon. This is actually superior to the approach to difficulty in many games who lazily just scale damage and health. Sekiro has a better argument for difficulty modes than Dark Souls and Elden Ring.
FromSoft is moving in this direction. Sekiro has a few accessibility options: controller/keyboard remapping and subtitles. Elden Ring adds to this formula with colorblind filters. They could do much better.
I can’t understand why people are so upset about how someone else plays the game. Just seems like a continuation of the “get gud” gatekeeping crap. It’s kinda ironic because of how the game mechanics of From Soft games encourage and expect player collaboration. I mean even if you’ve never used a summon, I’ll bet you didn’t find the Dark Souls DLC area without a helping hand.
Every game is improved by more people enjoying it.
I can see complaining about it if the game’s design is affected by the changes. For example, the addition of compass/map markers greatly affects quest design.
It’s also why imo some of elden ring’s bosses suck if you try to solo them - they’re designed with summons, spirits, and overleveling in consideration.
On the flipside it seems like the boss design in sekiro gets a lot of praise. I’m playing through sekiro now and don’t have an opinion on it yet (though the combat does feel very good so far).
I’m not a git gud person (I’m quite the noob at souls games) though, and I hope they continue to make their games more accessible. But I understand how veteran fans of their games might be concerned about changes that may affect how they like to play.
Sekiro is the only From Soft game that doesn’t already have difficulty “modes”. All the other games, you can just grind until your OP, or bring a summon. This is actually superior to the approach to difficulty in many games who lazily just scale damage and health. Sekiro has a better argument for difficulty modes than Dark Souls and Elden Ring.
FromSoft is moving in this direction. Sekiro has a few accessibility options: controller/keyboard remapping and subtitles. Elden Ring adds to this formula with colorblind filters. They could do much better.
I can’t understand why people are so upset about how someone else plays the game. Just seems like a continuation of the “get gud” gatekeeping crap. It’s kinda ironic because of how the game mechanics of From Soft games encourage and expect player collaboration. I mean even if you’ve never used a summon, I’ll bet you didn’t find the Dark Souls DLC area without a helping hand.
Every game is improved by more people enjoying it.
I can see complaining about it if the game’s design is affected by the changes. For example, the addition of compass/map markers greatly affects quest design.
It’s also why imo some of elden ring’s bosses suck if you try to solo them - they’re designed with summons, spirits, and overleveling in consideration.
On the flipside it seems like the boss design in sekiro gets a lot of praise. I’m playing through sekiro now and don’t have an opinion on it yet (though the combat does feel very good so far).
I’m not a git gud person (I’m quite the noob at souls games) though, and I hope they continue to make their games more accessible. But I understand how veteran fans of their games might be concerned about changes that may affect how they like to play.
Agree 1000%. Very well put
Yeah, Sekiro made me realize that I do, indeed, suck. I’m fine with Dark Souls and Elden Ring.