I made a horrible mistake with my first game

So for context: I’m a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can’t make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn’t really designed with modifying the game data mid-development in mind
  3. I have no clue what I’m doing.

I just don’t know what to do now. Any ideas? @gamedev

  • @ArmokGoB
    link
    English
    221 year ago
    1. Isn’t true. You can make a short, linear(ish) game. Game dev is hard work and takes a lot of time and planning though.
    2. You might need to make changes to your engine in that case. It sucks, but you won’t make that mistake again.
    3. No one really does. Keep making mistakes and eventually you won’t make as many big ones.